"Discover the new things in the first expansion of Sid Meier Civilization V."
Sid Meier's Civilization 5: Gods and Kings, the first expansion for Sid Meier's Civilization to date, comes loaded with developments and challenges, two years after the launch of the original game. Unfortunately it's not a stand-alone, so you have to dust off your copy of Sid Meier's Civilization 5 if you want to try the free demo offered here.
Sid Meier Civilization 5: Gods and Kings begins with the foundation of your first pantheon of gods, and your overall goal in this expansion will be to spread your religion in the world, pitting Gods and kings in a holy war without quarter , as reflected in its title. Something you can do as a rudimentary first ("convincing" the neighbouring tribes with your superiority, whether cultural, economic or military) to increase the level of "sophistication" of your methods and scope of your networks gradually to be able to deploy spies in enemy cities to steal information and technology, shut the tap economically to any city that doesn't want to worship your Gods, or launching a holy war, if you go the more direct style.
And once you're released, and pass from one era to another in Sid Meier's Civilization 5: Gods and Kings, you'll learn to create new types of city-states, new combat systems and tactics for your army, on sea and land, to boldly attack the new civilizations that Gods and Kings offers, nine in total, each with its own wonders to discover. In addition to three original scenarios and dozens of units, buildings and technologies, in Sid Meier's original Civilization 5: Gods and Kings, there are many others to discover for yourself.